![]() In recording a move by the German system of notation, the initial letter of the Chessman is given, then the square on which it stands, and finally the square to which it is moved. From this, it will be seen that each square has a letter and a number, and the letter is always given first. The ranks are numbered from 1 to 8, from White's side only and the files are lettered with the first eight letters of the alphabet, a, b, c, d, e, f, g, h, beginning at White's left hand side.įor example: White's KB3, by the English system of notation is f3 by the German method while KB3, from Black's side is f6. It will be noted that they are indicated in a different way from the English system. ! after a move indicates that it is a good or scientific play.Įxamination of diagram x, which shows him how the squares on a German Chessboard are marked off. ? after a move indicates that it is a poor or inferior play. When the player castles with his Queen's Rook. When the player castles with his King's Rook. When the Piece or Pawn moved discovers check.Į. When the Piece or Pawn moved gives check.ĭis. Those essential for the student to know are:Ĭh. White's move being placed first, thus: (1) P-K4 P-Q4, indicates that in the first move of the game White moved his Pawn to his King's fourth square, and Black moved his Pawn to his Queen's fourth square.Ĭertain technical terms are also abbreviated in the English system of notation. In notes or annotations to a game, the moves are written as a series with a semi-colon to separate White's move from that of Black. ![]() The number of the move must always be placed before it, parallel with the line which divides the White move from the Black move. The student will find them written in the form of fractions, with White's move as the numerator, above the line, and Black's move as the denominator, below the line. In analytical works, even more concise arrangements of the moves are used, than that of arranging them in columns with White's moves on one side, and Black's on the other. Sometimes, for the sake of brevity, even the dash (-) which indicates "to" is omitted and the move recorded PK4. ![]() or the KKt., as it is seldom that the player would have the choice of moves. The student will also observe that it is not always essential to indicate in the case of a Queen's move to a Knight's square whether it is the QKt. The Pawns are also designated only by the initial P. Thus if a Queen takes a Bishop it would be recorded Q×B.įrequently, in notation, it is not essential to indicate whether it is a Piece belonging to the King or to the Queen that has been moved, for it rarely happens that the player has the option of moving a Queen's Bishop or a King's Bishop, etc. For further abbreviation the dash (-) is used in place of the word " to." If the Piece or Pawn moved had captured an adverse Piece or Pawn, the name of the force moved and the name of the force captured would be given, but instead of using the word " take," or "capture" a multiplication sign ( × ) is used. The student will note that White is placed in the first column as it is generally understood to play first, and that the number of the move is also placed before White's move, it being unnecessary to repeat it before Black's move as Black's move, always following White's, would have the same number. He also knows that they are referred to by their initial letters, as for example KB for King's Bishop, and QKt5 for Queen's Knight's fifth square, so he has now only to learn the abbreviations and signs and the way that the moves are arranged to indicate the color of the man played, and the number of the turn when the move was made.įor example: If the student wishes to record that in the first turn of each side White moved his King's Pawn to his King's fourth square, and Black moved his Queen's Knight to his Queen's Bishop's third square he could write it in the form of two columns, with the name of each color at the head thus:. The student has already learned the names of the Pieces and Pawns and the names of the squares. (3) The square to which the move has been made. In recording the moves of a game by the English system of notation it is necessary to indicate four things:.
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